The party (Chereth, Darthaniel and Gray) meet together at Grimm’s Tavern. Lt. Scodric puts them through a test against human soldiers and elven rangers. The party is victorious and celebrate in the mead hall at the great fort of Yr Mawr Ceyrydd. Garglemel joins them as they visit the old Adventurer’s Guild. Tecca, the owner by inheritance, shows them to their headquarters downstairs, which is now occupied by decrepit skeletons and a Death Knight. Regis the Astonishing shows up and helps dispatch the Death Knight before disappearing. The party rests up for their next adventure.